![360 kinect and ps eye camera driver4vr 360 kinect and ps eye camera driver4vr](https://i.ytimg.com/vi/5N558grEqI8/hqdefault.jpg)
Driver4VR DEV has some very good tutorial videos on his site and Youtube channel to help you set it all up.
360 kinect and ps eye camera driver4vr software#
If you use a Kinect 360 you will have to put a filter on the middle camera lens as it does not have software exposure control. The Goblin Pact Behind the Scenes with ipi motion capture and Adobe Mixamo. ALL BEST TEAM DEMOS FIGHTING SPORT DANCING SCI-FI/FANTASY HORROR GAMES MAKING OF OTHER. If you can get a Kinect One it has better tracking and also has software exposure control for the PSmove color tracking. This game works with gamepad, so no need for touch controller.
360 kinect and ps eye camera driver4vr how to#
If you can get a Kinect One it has better tracking and also has software exposure control for the PSmove color tracking. Multiple Sony PS Eye: Multiple Logitech C922: Multiple Action Cameras : See instructions on how to use iPi Mocap animations with popular 3D applications and rigs. I managed to get THE CLIMB running through REVIVE with Driver4vr (head tracking with Kinect 360) + Trinus PSVR + PS3 EYE and PSMOVESERVICE ( to bypass Oculus sensor checks).
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And is the kinect 360 still good to use 3 comments. I heard that kinect v2 was the best one to use, but I am wondering how good having 4 ps eyes is. Beat Saber with an Xbox 360 Kinect 10/10 tracking. Whats better kinect v2, kinect 360, or ps eye. In this tutorial I show how to get head tracking with PS Eye Camera, FreeTrack Clip and OpenTrack. I have found when I use the Kinect skeleton setting on the Hand Controllers setting it can lose tracking of one or the other hand if they get to close to one another. Whats better kinect v2, kinect 360, or ps eye. To start the emulator, press the Start Driver4VR button at the top of the window. You use the Kinect Skeleton for the Head setting and I would use the Kinect LED Light / Ball setting for the Hand Controllers setting as it tracks the actual controllers. Open the Driver4VR utility and enable the Body Tracking from Kinect option. Yes with Driver4VR you can use a Kinect 360/One to Track both Head and Hand/Controllers.